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Guides · Minesweeper · 8 min read · 2 October 2026

Minesweeper patterns: 1-1, 1-2, 1-2-1 and 1-2-2-1

Experienced Minesweeper players do not count every tile. They recognise a few shapes of numbers along the edge of the opened area and know immediately which tiles are safe. Four of these patterns cover most of what you will see on any board.

In every diagram below the opened area is at the bottom and the closed tiles at the top. A ? is an opened number that does not affect the pattern. Every marked tile was checked by trying all possible arrangements of mines that fit the numbers - the marked ones are the same in all of them.

Basics: what a number promises

A number tells you how many of its eight neighbours are mines. Two rules follow from that, and every pattern is built from them:

The patterns below are what you get when two numbers share some of their neighbours.

1-1 from a wall

11??
closed tileproven safeproven mine
The left edge is the edge of the board. The first 1 sees only two closed tiles, and the mine is one of them. The second 1 sees those same two plus a third - and it already has its mine, so the third tile is safe.

This pattern only works when the first 1 is against a wall or a corner, so that it has exactly two closed neighbours. In the middle of a row it says much less. Look for it at the edges of the board and next to tiles you have already proven safe, which act as walls too.

1-2

?12??
closed tileproven safeproven mine
The 2 needs two mines among three tiles. The 1 next to it allows at most one of them in the two tiles they share, so the third tile above the 2 must be a mine. And because the 1 then has its mine in the shared pair, the tile on its far side is safe.

The 1-2 is the most common pattern on any board and it works anywhere along a straight edge. Read it as: “the 2 gets one mine from the shared tiles at most, so it needs the tile on its other side”.

1-2-1

?121?
closed tileproven safeproven mine
The middle tile cannot be a mine: if it were, the 2 would need one more beside it, and that would give one of the 1s two mines. So the mines sit above the two 1s and everything else is safe.

The 1-2-1 resolves five tiles at once. It is worth remembering as a shape rather than working it out each time: mines above the 1s, safe above the 2.

1-2-2-1

?1221?
closed tileproven safeproven mine
The two mines sit above the two 2s. Every other tile in the row is safe.

The 1-2-2-1 is the 1-2 pattern applied from both ends: each 1-2 pushes a mine onto the tile above the 2 further in. On the expert board you will see it often along long straight edges.

Reducing numbers

The patterns are not limited to 1s and 2s. Subtract the flags a number already touches: a 3 next to one flag behaves like a 2, a 4 with two flags like a 2. Once you do that automatically, a 2-3-2 in which every number already touches one flag is just a 1-2-1 in disguise, and the same shapes appear everywhere.

The first click on Lynxy

On Lynxy the mines are placed only after your first click, and never on the tile you opened or on any of its eight neighbours. The first tile is therefore always a zero, and the board opens up a pocket instead of a single number. (Only a board too small to keep a 3×3 hole free falls back to protecting just the clicked tile, which never happens on the three standard sizes.)

When you really have to guess

Not every Minesweeper board can be solved by logic. The mines are placed at random, and now and then two tiles end up with exactly the same information about them - the classic 50/50 at the edge. When that happens, a few habits help:

The density of mines also changes with the level, which is why expert feels so much harder than its size alone suggests:

LevelBoardMinesShare of tiles that are mines
Easy9 × 91012.3%
Medium16 × 164015.6%
Hard16 × 309920.6%

On hard, roughly one tile in five is a mine, so the 50/50s are more common. Getting the patterns right is what keeps them rare.

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