Maria

How to play

Everything you need, in about two minutes of reading.

Short version. Run right, land on enemies from above, collect coffee beans and reach the glowing server-room door. You start with three hearts and whatever you have left travels with you into the next stage. Hearts are not lying around on the map - the only way to a new one is coffee: every fiftieth bean is an extra heart. An energy drink turns your next hit into a loss of power instead of a heart. Fall into a pit and you lose a heart but reappear on the last solid ground you stood on.

Controls

On a phone you play with your thumbs: the left one holds a direction, the right one jumps and shoots. You can hold both at once - and even slide a finger from the left arrow to the right one without lifting it.

What you wantPhoneDesktop
Move left / right◀ and ▶ on the left← → or A D
Jumpthe big pink ▲Space, ↑ or W
Jump higherhold ▲ longerhold the jump key
Shoot a spark (after an energy drink)the blue ✦X or J
PauseII at the topP or Esc
Mute the musicmenu → 🎵 MusicM

The jump is analogue: a quick tap is a small hop, holding gives you a full jump of more than three tiles. The game is forgiving, too - for a moment after running off a ledge you can still jump, and a jump pressed just before landing fires by itself.

Who is who

What to collect

What to watch out for

The whole story

On Friday at 5 p.m. Byte told Maria he was shipping one tiny fix and then they were going out for dinner. At 5:04 the lights went out and smoke shaped like a heart came out of the socket. All that was left on the desk was a warm mug and an open terminal with a blinking cursor.

Maria did not call for help. She took the thermos, put the insoles back in her boots and walked into the garden, where the power cable disappeared into the ground. That is how the road through twelve worlds began:

  1. Bug Garden - the sun still shines here and the beetles are mostly harmless.
  2. Cable Tunnels - dark, damp and full of hot solder.
  3. The Public Cloud - expensive, wet and missing a floor.
  4. Pixel Factory - a conveyor produces avatars of Byte. None of them is real.
  5. The Frozen Backup - everything is preserved here, including the ice under your boots.
  6. The Server Room - typing behind the door, and the Great Deadline in front of it.
  7. The Legacy Attic - a bug older than the company, on planks that give way.
  8. Merge Conflict Canyon - two branches, both called “final fix”.
  9. Neon Night Build - rain, springs and a terminal still logged in.
  10. The Sandbox - test data shaped almost like Maria.
  11. Staging Orbit - no ground at all, only stages on lifts.
  12. The Deadline Core - where every deadline in the company ends up.

We will not spoil the ending. Let us just say Maria is carrying one coffee bean and a very specific plan for the evening.

Platforms worth riding

Progress and saving

The game stores your cleared stages, sound settings and total coffee in your browser's own storage. There are no accounts and no cloud - clear the site data and your progress goes with it. The Privacy Policy spells this out.

There are no checkpoints inside a stage. Run out of hearts and the stage starts over with three fresh ones - but your coffee counter stays with you.

Further reading

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